Equipment

Knight Moot #2: Fun with Fungi

“THE MUSHROOM IS NOT FEEDING IT IS GESTATING JUSTICIA HAVE MERCY” – Excerpt from the personal journal of adventurer and wizard Friedrich Helmut. It is time for another Knight Moot! This time the collaborative topic was fungi, and all the fun we can have with it. I’d like to thank all participants, and invite everyone […]

A Noble Soul

“Fate’s thread, re-weaved and knotted anew.” I made this blade for the big season finale session a few weeks back. Most of the encounters and events of the game were callbacks to stuff that happened during earlier in the campaign, and the Noble Soul is no different: I wanted to pay homage to one of […]

The Bow Unerring

“A bow so accurate that its arrows may pierce magic itself.” I’m still recuperating from our massive season finale for both of my DCC campaigns: 11 hours of straight up Judging, 12 players (each with 1-3 characters) and an epic end to a plot hook I planted almost three years ago, in our first DCC […]

Five Magical Brews

“Aye, well of course we’ve a pint for you… whatever you are. Sir. Nevermind the tail, we don’ judge o’er ‘ere. Gran’ma Crooks ‘asĀ  a ‘alf-dozen tentacles. Livin’ in ‘er ‘ouse! ‘Cats!’ she says, but them’s tentacles if I’ve ever seen ’em… But with that bit of coin, well… ‘Ere’s the ‘ouse specialty!”

Knight Moot #1: A Pile of Bone Blades

“Some say that the thigh bone is the best material for making a dagger. Whoever found that out must be a little touched in the head. Most of us prefer steel.” A week or so ago, I put out a call for magical bone daggers for DCC (inspired by this article.) We gathered 8 entries […]

Kestrel’s Tools & Tinctures

“There’s a shady alleyway, hidden in the backstreets, beyond rowdy bars and other questionable establishments. In this alley, there’s a little door. If you know how to knock just right, someone might open it, and let you into a warehouse full of odd contraptions, vials, satchels and bottles. And, provided your pockets are deep enough, […]

Servants & Services

“Swords, spells and tools only get you so far! A smart delver knows when to hire some ‘elp, and never goes into a cave all by their lonesome.” I ran Gnole House (from the DCC RPG Quick Start PDF, available here) for my Monday group last week, and despite the desperately remote location of the […]

Equipment, improved

“You say you’re heading out to the caves up in the mountains? Well, I’ve got just what you need: climbing spikes, rope, hooks, shovels, pick axes, crowbars, compasses, chalk, perfume and… …what do you mean you won’t need perfume in the caves? Haven’t you heard of the stinkgoblins?”