Player aid

A KitN Playlist: the Endgame!

The KitN team took time off for some well-deserved R’n’R last weekend, so we’re a little late with our posting. Better late than never! This time we give you another playlist, this one created for boss battles and other major endgame encounters. Enjoy! Additionally, we finished our entry for this years Gongfarmer’s Almanac last week, …

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A KitN Playlist: Dungeon Ambience!

This week we’ll present you something different: a playlist we’ve optimized for peak creepiness and creating a pressuring, dangerous atmosphere, perfect for dungeon and cave exploration. This piece is a part of a series we’ll release every so often between our regular articles: the playlists are in constant use at our own play table, so …

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Permanent Injuries

Drawing from years of experience working at different nursing homes, as well as being inspired by games like Battle Brothers, Blood Bowl and Darkest Dungeon to name a few, I have tried to create rules that are both realistic and fun to use, adding a level of madness and gore to my favorite RPG. Coming …

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Alternate Birth Augurs

“Sometimes the time is right and stars align, casting a fortuitous path before a traveler. At others, the time is wrong and stars are miscast, bringing despair and misfortune. Mostly though, nothing special happens.” I’ve always quite liked the birth augur and lucky roll system in DCC. We’ve more or less always just applied a …

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How to fill the time between delves?

“Did’ja see the guys coming back from the Wild? They had scars, like thiiis long, an’ were covered in a weird sorta glow! All’a ’em!  Go check ’em out, I dare ya! They’re all holed up in tha Sweaty Pig, on the bad side o’ town. I’ll give ya a copper if ya dare!”

Kestrel’s Tools & Tinctures

“There’s a shady alleyway, hidden in the backstreets, beyond rowdy bars and other questionable establishments. In this alley, there’s a little door. If you know how to knock just right, someone might open it, and let you into a warehouse full of odd contraptions, vials, satchels and bottles. And, provided your pockets are deep enough, …

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The Hall of Lame

“For those who died, we never shed a tear. But we remember them… …every time our own heads are close to be pulled of by squalid maw-bats, in the deep regions of a dead wizards tomb! HAR HAR HAR!” I went through my old papers and archives recently (and spent today making back-ups of my …

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Full Body Hit Locations

“Hey, while adventuring, you’re likely to get hurt. Like HURT hurt. Real bad. You sure you’re up for it?”

Servants & Services

“Swords, spells and tools only get you so far! A smart delver knows when to hire some ‘elp, and never goes into a cave all by their lonesome.” I ran Gnole House (from the DCC RPG Quick Start PDF, available here) for my Monday group last week, and despite the desperately remote location of the …

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