Rules

Animal Companions

Notwithstanding, as a dog hath a day, so may I perchance have time to declare it in deeds. Queen Elizabeth I This week’s piece is a set of guidelines for generating and managing animal companions in DCC. I opted to build the rules without class association, as I think that in the spirit of DCC […]

Choranus, the Seer Father

It will be as the Father saw it. – a common Choranite blessing Here we are: KitN has deity details for all of the gods in the DCC rulebook. That’s done. Woop-fucking-woop. Choranus was especially difficult to write, as an all seeing originator deity is very far from my personal range of beliefs, and I […]

The Knight!

Knights, samurai, cavaliers, templars and paladins make mighty allies, dangerous foes and must heed their vows to the letter. These warriors of faith must stay unwavering in their oaths, lest they invite disaster upon themselves and to those who travel with them.” As the inaugural article for the new and polished KitN.com, I wrote up […]

Melniscar, the Infinite Order

ORDER DEIFIED OUR TENET TRUE LAW ALWAYS MORE THAN REAL This week’s piece is an ineffable and incomprehensible lawful deity for DCC. I’ve noticed that while chaotic and even neutral deities are often portrayed as strange and difficult to grasp for mortal minds, lawful deities tend to be represented in a very human and approachable […]

Permanent Injuries

Drawing from years of experience working at different nursing homes, as well as being inspired by games like Battle Brothers, Blood Bowl and Darkest Dungeon to name a few, I have tried to create rules that are both realistic and fun to use, adding a level of madness and gore to my favorite RPG. Coming […]

Alternate Birth Augurs

“Sometimes the time is right and stars align, casting a fortuitous path before a traveler. At others, the time is wrong and stars are miscast, bringing despair and misfortune. Mostly though, nothing special happens.” I’ve always quite liked the birth augur and lucky roll system in DCC. We’ve more or less always just applied a […]

Judge AMP’s Shortlist of House Rulings

“I ‘eard tell that there’s worlds somewhere out there, where stuff works different… That’s a scary thought, innit?” Rulings, not rules. That’s been my guideline for gamemastering for as long as I can remember. And after running DCC for 2-ish years, I decided to take stock of what I’ve tweaked in the game. What follows […]

A System for 20 PC Levels

Especially new players to DCC RPG sometimes complain about their perceived “too slow” character progression or the long intervals between levelling up. Here I offer a (largely illusionary) solution to silence them. My system boils down to giving the PCs a chance of increasing one of their Ability scores (plus a few extra HPs) upon […]