Rules

Wild Mage

These are the rules for playing a wild mage in DCC.

Rose of the Stars

This week’s piece is dedicated to all of the parents who play DCC with their kids – I know there’s a bunch of you out there based on social media discussion. A lot of the content we post on the site is a little gloomy and rough around the edges, and doesn’t necessarily jive well …

Rose of the Stars Read More »

Spell – SHRINK

“We’re now a quarter of an inch tall and sixty-four feet from the house. That’s the equivalent of 3.2 miles, that’s a long way, even for a man of science.” – The Szalinski kids, “Honey I shrunk the kids”  (1989) This week’s piece is essentially a reverse of the Enlarge spell. I’ve been thinking a …

Spell – SHRINK Read More »

Extended Unarmed Combat

“Wax on, wax off.” – Mr. Miyagi To crown Bright Week, today’s piece is a tantalizing DCC teaser from something we’ve been working on for a while: a full supplement based on pit fighting (containing fighters, tourneys and more), along with a module to make full use of the ruleset! This all started more than …

Extended Unarmed Combat Read More »

A Spellwright’s Primer

“Neither the circle without the line, nor the line without the point can be artificially produced.” John Dee, occultist to the Queen After writing the previous piece I started thinking about my process for generating rules for games, both as a Judge and for professional reasons. Additionally, I was feeling a little rusty after the …

A Spellwright’s Primer Read More »

Animal Companions

Notwithstanding, as a dog hath a day, so may I perchance have time to declare it in deeds. Queen Elizabeth I This week’s piece is a set of guidelines for generating and managing animal companions in DCC. I opted to build the rules without class association, as I think that in the spirit of DCC …

Animal Companions Read More »