Rules

Alternate Birth Augurs

“Sometimes the time is right and stars align, casting a fortuitous path before a traveler. At others, the time is wrong and stars are miscast, bringing despair and misfortune. Mostly though, nothing special happens.” I’ve always quite liked the birth augur and lucky roll system in DCC. We’ve more or less always just applied a …

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A System for 20 PC Levels

Especially new players to DCC RPG sometimes complain about their perceived “too slow” character progression or the long intervals between levelling up. Here I offer a (largely illusionary) solution to silence them. My system boils down to giving the PCs a chance of increasing one of their Ability scores (plus a few extra HPs) upon …

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The satyrs are here!

“From the forest they all came! Proud of heart, quick to revel! And their dance, will stop NEVER!” This has been a long while coming, but I finally finished the rules for satyrs as a DCC race!

Full Body Hit Locations

“Hey, while adventuring, you’re likely to get hurt. Like HURT hurt. Real bad. You sure you’re up for it?”

Judge’s Checksheet

“Lotsa things can ‘appen to a delver, under the mountain or in the forgotten places. Some get set on fire, some fall down ‘oles. Others come back blind, crippled, or worse! You’d do best to stay at home boy, tendin’ the turnips an’ sloppin’ the pigs.” I don’t use a Judge’s screen: I let the …

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Hit Location System for DCC/d20

I have long enjoyed the hit location mechanics in games such as RuneQuest and Warhammer, as I feel they add a nice element of further excitement and deadliness (discouraging murderhoboism) to combat and other perilous situations. Additionally, e.g. missing limbs can provide nice conversation pieces in-game and otherwise enhance roleplaying.

Advanced DCC RPG Rules

Apparently there exist some people/Judges/players who have wished for “advanced” DCC RPG rules. Those who do not feel content with the bare-bones approach to skills, combat and whatnot in our Goodmanly Sacred Tome of Rules. Those who, for some benighted reason, have heeded not the Dark Master’s words to the effect of “incorporate what fiddly …

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Shadows in the Sanctum!

“Us dwarves, we’re good with the caves. I mean, we live underground, can see in the dark, what’s there to be afraid of? But we still carry a lantern with us, everywhere we go. Why, you ask? Well, would you like a shadow following you home?”

Zuppie’s DCC RPG Homebrew Fumble Tables

“Prithee, Sir Warrior, thou wouldst call thyself full-bodied & able; yet thou didst just shew a Vulgar Display Of Blunder, which hath put our party entire in sad & saucy peril!” “Nay, thou fond Wizard, I have merely become Discombobulated for the nonce!”